The game

Everything in Karoball

Short matches from 1v1 to 5v5 on a fenced pitch, and a town to hang about in between. There are challenges that unlock the classes, cups with brackets, and kit to collect, wear and trade.

Written for version 0.1.42, the one the launcher installs today.

The play menu over a floodlit match. QUICK PLAY and a big Play button in the middle, a party of five and the friends list on the left, the Locker, Town and Challenges cards below, the Tournaments panel and leaderboard on the right, and the chat along the bottom.

Quick Play

One search, any team size

Quick Play sits in the middle of the play menu, over a replay of a recent match. Press Play, tick the team sizes you'll play, anything from 1v1 to 5v5, choose ranked or casual, and press Find Match. One search covers every size you ticked.

  • Everyone searching is matched from the same queue.
  • Players are split so each side's Elo adds up as evenly as possible, then a coin toss decides red and blue.
  • You search from the play menu, and going into town leaves the queue.

Ranked

Elo on the line

You're matched with players within 200 Elo of you. The window widens by 15 a second and is wide open after a minute. Ranked is never filled with bots.

Casual

Just football, no Elo

Players are taken in queue order. With "Let bots fill empty places" on (it is by default), bots take the empty places after 20 seconds if nobody else is searching your sizes.

VS Bots

Pick the bots' rank

A game against bots that starts at once, 1v1 to 5v5. No Elo, no stats, a little gold. More on bots.

Elo, ranks and the leaderboard

Elo is your team's average against theirs: two evenly matched teams move 20 points. It only changes in ranked Quick Play and on the rated pitches in town. Your Elo puts you in one of six ranks.

  • BronzeBelow 1200
  • Silver1200+
  • Gold1400+
  • Platinum1700+
  • Diamond2000+
  • Master2600+

The leaderboard ranks everyone with a finished match by Elo: the top 10 on the play menu, the top 50 on its own screen, and your own line always.

After full time

The results screen shows:

  • The result and the score
  • Your Elo before and after, and your rank
  • The gold you earned
  • Your goals
  • Any new kit
  • Watch replay

Turning up, and leaving

Before kick-off, if someone leaves or doesn't arrive within 45 seconds, the game is called off: nobody is penalised and everyone else keeps their place in the queue. After kick-off, leaving counts as a loss, and costs Elo in ranked. If a whole team leaves, the other side wins 3-0.

Match rules

Kick-off to full time

Bigger teams get a bigger pitch and a longer match. The ball bounces back off the touchlines and goal lines, so it's always in play: there are no throw-ins, corners, free kicks or offside.

  • 1v13 min
  • 2v24 min
  • 3v35 min
  • 4v46 min
  • 5v57 min

Pitches drawn to scale: the 5v5 pitch is about two and a half times as long as the 1v1. The match length is the playing time; the clock stops for goals.

Always in play

The ball bounces off the lines and play goes on. Goals are the only stoppage.

The clock stops

For the short pause after each goal, and while a goal celebration plays. Then the ball goes back on the spot.

Draws stand

A draw is a draw in Quick Play, bot games and town matches, and it still pays gold. Golden goal is only for cup matches and the Bot Duel.

Abilities rest

During the countdown and for 3 seconds after every kick-off. Each class has one; see the classes.

150seconds to rejoin

Crashed? Your place is kept

If the game crashes, the connection drops or the window closes during a match (anything but Leave Match), your seat waits for you for 150 seconds. A dropped connection puts you back by itself. After a crash, press Play: the menu shows YOUR MATCH IS STILL ON with Rejoin and Abandon.

If you're back in time you lose nothing, there's no defeat or lost Elo and your goals still count as yours. If a whole side is away, the match waits with the clock stopped; when the last seat runs out, that side loses 3-0. Bot games and challenges keep no seat.

2 of 12Next: Bots
The Quick Play popup. Five team sizes from one on one to five a side, with 3v3 ticked; RANKED, CASUAL and VS BOTS below, with VS BOTS picked; the bots' ranks from BRONZE to MASTER, with BRONZE picked and the rest locked; and a PLAY VS BOTS button.

VS Bots

A game any time

Pick VS BOTS in the Quick Play popup and you're on the pitch straight away, 1v1 to 5v5. No waiting, no Elo, no stats, and you can leave whenever you like at no cost.

  • You pick the bots' rank, from Bronze to Master. Bronze is open to everyone, and winning a game against a rank, played to the end, opens the next. Bots that fill a casual search are picked to match the people in it.
  • They use their abilities like anyone else, and half of them wear a goal celebration.
  • Every bot wears its rank under its name, like BRONZE BOT, and no account can take a bot's name, so you can always tell.
  • They pay a little gold: 10 for a win, 5 for a draw and 2 for a loss, if you touched the ball at least three times. Bot gold can't be traded, and bot games drop no kit.
3 of 12Next: Cups
The Tournaments screen showing the Friday Night Cup, a live 1v1 knockout: a 20,000 gold prize pool, eight teams, and a bracket of four quarter-finals leading to the semi-finals and the final.

Tournaments

Cups with brackets, trophies and titles

Cups are knockout tournaments from 1v1 to 5v5, with a prize pool in gold. The moderators set them up, and they appear in the Tournaments panel on the play menu. You sign up, and the game does the rest.

  • Parties stay together, and everyone else is drafted into even teams by Elo.
  • Cups are never ranked, so a cup match doesn't touch your Elo.
  • Quick Play is closed to you while you're still in a running cup.
  1. Sign up

    From the Tournaments panel on the play menu. In a team cup, a party leader's sign-up enters the whole party.

  2. The draw

    At the start, everyone signed up and online is drawn into teams, seeded by average Elo into a single-elimination bracket. The top seeds get byes.

  3. Your match calls you

    An 8-second countdown on the play menu, then you're taken onto the pitch. Not there within 4 minutes, and it's a walkover.

  4. Golden goal

    Level at full time? Next goal wins, for up to 3 minutes. Still level, the higher seed goes through.

Watching a cup quarter-final at night: a 1v1 under the floodlights, with a WATCHING banner at the top left.

Watch from the stands

Click any live match in the bracket to watch it, goal celebrations and all.

70% to the winnersand a gold cup for their profile's trophy cabinet.
30% to the runners-upand a silver cup. Prizes are split evenly within a team.
3v3 Champion

The winners of the latest cup of each type carry its champion title under their name, on the leaderboard and on their profile, until the next cup of that type is won.

The Challenges screen. The six challenges listed on the left, each marked with the class it unlocks; Goal Cannon open on the right with its five levels, three stars, a Play button and a highscore podium.

Challenges

Six challenges unlock six classes

Every new account starts with the Standard. Each other class is yours for good once you earn the first star on level 1 of its challenge. Play them in any order from the Challenges card on the play menu.

  • Five levels with three stars each, 90 stars in all. A star opens the next level, and every level is clearly harder than the last.
  • Every attempt scores points, from ×1 on level 1 up to ×3 on level 5. Each challenge has its own highscore board, with the top three on a podium.
  • To keep it fair for every class, the five drills are on the 2v2 pitch with abilities off. The Bot Duel is a real 1v1, abilities on.
Unlocks Gorilla

Goal Cannon

“Keep goal against the cannon. Twelve shots, each one faster and wider than the last.”

Level 1
7 · 9 · 11 saves for one, two and three stars
Points
100 a save

Touch the shot inside the box: a touch outside it counts as a goal.

The five levels
  1. The cannon as you know it
  2. Quicker shots, the whole goal
  3. Fast shots, a late aim
  4. Rockets into the corners
  5. Thunderbolts: read the barrel
Unlocks Dribbler

Cone Slalom

“Dribble the ball through the gates of cones, in order, then into the goal. Against the clock.”

Level 1
65 · 38 · 27 seconds for one, two and three stars
Points
30,000 divided by your time

You have 150 seconds to finish.

The five levels
  1. Five wide gates, a gentle weave
  2. Six gates, tighter
  3. Seven gates, a steeper weave
  4. Eight narrow gates
  5. Nine needle's eyes
Unlocks Meteor

Sharpshooter

“Score past the moving keeper from behind the line. As many as you can in a minute.”

Level 1
5 · 8 · 11 goals for one, two and three stars
Points
100 a goal
The five levels
  1. A slow dummy, a short range
  2. A bigger, quicker dummy
  3. Bigger still, further out
  4. A big, sharp dummy, long range
  5. A wall of a dummy, from deep
Unlocks Lakaka

Pass Master

“Pass the ball into the moving rings from behind the line. As many as you can in a minute.”

Level 1
5 · 10 · 16 hits for one, two and three stars
Points
100 a hit
The five levels
  1. Big, slow rings
  2. Smaller, quicker rings, further back
  3. Quicker, wider, from further back
  4. Small rings on the move
  5. Tiny, darting rings
Unlocks Disruptor

Bot Duel

“Beat a bot one on one in a two-minute match. Win by more for more stars; every level's bot is stronger.”

Level 1
a win · by 2 · by 3 for one, two and three stars
Points
500, plus 100 a goal of margin

Level at full time: golden goal for up to 60 seconds. A win only counts if you touched the ball at least 5 times; a draw earns nothing.

The five levels
  1. A rookie bot
  2. A club bot
  3. A good bot
  4. A strong bot
  5. A star bot
Unlocks Phantom

Cross & Finish

“Your teammate crosses from the wing: get on the end of it and score past a defender and the keeper.”

Level 1
3 · 5 · 7 goals for one, two and three stars
Points
100 a goal

Ten crosses a go.

The five levels
  1. Soft crosses, a sleepy defence
  2. Quicker crosses, a keener defence
  3. A defender who reads it
  4. Whipped crosses, tight marking
  5. A back line of stars

Stars pay gold

Each star pays once, the first time you earn it, and higher levels pay more. The third star on level 3 adds a piece of kit (Uncommon or better), and the third star on level 5 another (Rare or better).

Every star of all six challenges comes to 7,200 gold and 12 pieces of kit. Challenge gold and kit can't be traded.

Gold paid for each star, by level
LevelStar 1Star 2Star 3Points
1204060×1
2306090×1.5
34080120 + kit×2
450100150×2.5
560120180 + kit×3
5 of 12Next: Town

The town

A town between matches

Press Town on the play menu and you walk into Maple Green, the Europe server's town: nine pick-up pitches, a changing room, a market hall and a shop, joined by walkways, with other players about.

The town from above at night: floodlit pitches round the edges, lamp-lit walkways, the round square in the middle and the timber buildings between them.

Nine pick-up pitches

Walk onto a pitch and the match starts when both sides are full. It pays gold and counts for your stats like Quick Play, abilities and all.

  • 1v1 × 4
  • 2v2 × 2
  • 3v3 × 1
  • 4v4 × 1
  • 5v5 × 1

Six are rated, so Elo changes, and have fresh white lines. Three are casual (two of the 1v1s and one 2v2), with worn, greener lines.

Day and night

A 40-minute day, the same for everyone. At dusk the street lamps come on, and every pitch has floodlight towers for matches at night.

Lighting and the day-night cycle can be turned off in Settings.

The changing room: the class cards along the back wall, two rails of kit on hangers, and the three lockers at the top right.

The changing room

The seven class cards: stand at one and hold to play as that class. Kit on the rails: stand under a piece and hold to wear it. And your three lockers, with your kit presets.

The market hall: the trading desk at the top left and rows of sell stands, each with a piece of kit on it.

The market hall

The trading desk, where you trade kit and gold with another player, and the sell stands for kit you don't want. And the shop, also in town, has new pieces every day.

In town, the leaderboard sits in the corner of the screen and Tab opens your profile. Quick Play searches start from the play menu, not from town.

6 of 12Next: Kit

Kit

Your kit, on your token

On the pitch you're a round token wearing your shirt, pattern and number, with a stamina tube and an ability tube in its rim. Every piece is an item you own, in one of five rarities, and your bag has no size limit.

23colours

Shirt

The colour of the shirt on your token.

28patterns

Pattern

Tiger Swipes, Camouflage, Thunder, Sunset, Waves and more, each in a colour.

1–99numbers

Number

In a colour. Low numbers are the prize: 1 to 10 are the top tier.

13to collect

Goal celebration

Plays when you score. All thirteen.

The Locker's Shirt tab: a navy shirt with sky-blue stripes, MIKA and 7 printed on it, on show on the left above the Home, Away and Third kits, and the player's shirts as cards on the right, each with its rarity on the rim.

The locker

The Locker card on the play menu shows your whole bag as cards. Try a piece on, wear it or sell it. Its tabs are Shirt, Pattern, Number, Celebrations and Class, and your three saved kits sit under the shirt on show.

Every piece is drawn as a night-time stadium card, with floodlight beams and a neon rim in its rarity's colour. From Rare the beams sweep, from Epic the rim pulses and sparkles, and a Legendary gets rays, confetti and a halo.

Five rarities

A piece's rarity comes from two rolls: one for what it is and one for its colour. A Legendary is about one new piece in 360.

Out of every 10,000 new pieces:

Prices in gold. Shop prices vary by up to 10% either way.

Rarities: how often they drop, shop prices and what they sell for
RarityPer 10,000RoughlyIn the shopSells for
Common7,0307 in 1030040
Uncommon2,1041 in 51,000120
Rare6701 in 155,000600
Epic1671 in 6015,0002,000
Legendary28about 1 in 36040,0006,000

Where gold and kit come from

Gold is earned by playing and selling, and spent in the shop and in trades. There's no way to buy it: Karoball has no real-money purchases.

Where gold and kit come from
WhereGoldKit
A match (Quick Play, town pitch)25 for a win, 12 for a draw, 6 for a lossA random piece every 20th win, and every 50th match
VS Bots10, 5 or 2, if you touched the ball at least three times. Can't be tradedNone
Challenge stars20 to 180 a star, once. Can't be tradedThe third star of levels 3 and 5
CupsA share of the prize pool, if you reach the final: 70% to the winners, 30% to the runners-upNone (finalists get a trophy for their profile)
Selling40 to 6,000, by rarity–
The daily shopWhere you spend itThe day's eight pieces
TradingFrom another playerFrom another player

Walking out of a match pays nothing.

Kit presets

Three lockers, called HOME, AWAY and THIRD until you rename them (up to 12 characters). Each holds a shirt, a pattern and a number. Save, wear, replace or clear them under your kit in the locker, or at the three lockers in the changing room. Your class and celebration stay as they are.

Trading

At the trading desk in the market hall: kit and gold, up to 12 pieces a side. You both see the same table, and both accept. A trade request lasts 60 seconds. Gold from bot games, and gold and kit from challenges, can't be traded.

Selling

Sell from the locker or at the sell stands in the market hall. Pieces you're wearing can't be sold, and the game asks twice before it lets one go.

The daily shop

Eight new pieces every day

The shop is in the town. Its stock changes at midnight UTC, and the sign counts down to the next lot. Everyone sees the same pieces.

  • Stand at a piece and hold to buy it. It's gold only.
  • It never sells out: everyone can buy each piece once, whoever bought it first. A piece you already own shows YOURS.
  • Prices go by rarity, about 300 gold for a Common, 1,000 for an Uncommon, 5,000 for a Rare, 15,000 for an Epic and 40,000 for a Legendary.
  • An Epic or better turns up about five days in eight, and a Legendary about one day in ten.
Today's piecesNew at 00:00 UTC

Back row

  • Piece 2Rare 75%Epic 25%5,000–15,000
  • Piece 3Rare5,000
  • Piece 4Uncommon1,000

Front row

  • Piece 5Uncommon1,000
  • Piece 6Common300
  • Piece 7Common300
  • Piece 8Common300

Goal celebrations

Score, then show off

A celebration is a fourth kind of item, and you can wear up to three. After every goal you score you pick one, and everyone on the pitch sees the show. Wear none, or pick none, and you get the GOAL banner, then kick-off.

  1. Score

    The ball waits, and GOAL goes up for everyone.

  2. Find your spot

    Run where you like. You have 5 seconds to pick.

  3. Pick a celebration

    1, 2 or 3 starts that one where you stand. On a phone, tap its card. Pick none, and there's no show.

  • 13celebrations

    Each show lasts 3.5 to 5.5 seconds, its name goes up in the goal bar over the scorer's name, and the match clock stops while it plays. The rarity on each card is the lowest that celebration comes in: they come in every colour, and a rarer colour makes it rarer.

  • Common

    Blown Kiss

    “Kiss the fingertips, blow it to the stands. And one for the camera.”

  • Uncommon

    Knee Slide

    “Drop to your knees and slide all the way to the fans.”

  • Uncommon

    Take a Bow

    “A spotlight, three deep bows, and roses from the stands.”

  • Uncommon

    Shush

    “SHHH. The other side goes quiet.”

  • Rare

    The Airplane

    “Arms out, a banked lap of honour, contrails and all.”

  • Rare

    Selfie

    “Say cheese: a flash, and the picture to prove it.”

  • Rare

    Backflip

    “A double backflip. The judges hold up their cards.”

  • Epic

    Salt Sprinkle

    “Shades on. A pinch of salt for the keeper, with a flick of the wrist.”

  • Epic

    Fireworks

    “Rockets from the turf and a sky full of colour.”

  • Epic

    Raincloud

    “Sunshine for you. A little raincloud for each of them.”

  • Legendary

    Golden Statue

    “Turned to gold on a marble plinth with your name on it.”

  • Legendary

    Abduction

    “A saucer comes for the keeper. They send him back.”

  • Legendary

    Explosion

    “Push the plunger. The net blows up, and everyone but you goes flying.”

Celebrations drop from matches and challenges, turn up in the daily shop and trade like any other kit. The locker's Celebrations tab plays each one for you. They show in replays and to cup spectators, and half the bots wear one.

Replays

Watch it back

Every match is recorded from kick-off to the result: Quick Play, ranked and casual, bot games, cups and town pitches. Not challenges, and not matches shorter than 20 seconds.

  • Press Watch replay on the results screen, or open Replays from the play menu: your matches, the server's recent ones (town matches marked TOWN) and the ones you saved.
  • Save keeps a replay on your PC for good.
  • Every replay has a number, and you can type someone else's on the Replays screen to watch it (on the same server).
  • The chat isn't recorded.
14days on the server
35 KBa whole 1v1
0.25–4×playback speed

Replay controls

Space
Pause and play
←→
Back or forward 5 seconds
↑↓
Speed: 0.25×, 0.5×, 1×, 2×, 4×
PgUpPgDn
Previous or next goal, with its build-up
C
Camera on the ball or any player
Drag
The timeline, with every goal marked on it

Parties & friends

Play with your mates

Make a party and you search together and play on the same team. Your friends list shows where everyone is.

Parties

5players max

Invitations and requests to join last 2 minutes. The leader searches for everyone, so the party only searches sizes that fit it all: a party of three searches 3v3, 4v4 and 5v5. In a team cup, the leader's sign-up enters the whole party.

Friends

100friends max

Add someone by name or from their profile (up to 50 requests can wait). See where your friends are, invite them to your party or ask to join theirs.

Flags

256flags

Fly a flag before the name under your token, and on your profile. It starts on Automatic, from where you play. Press Change on your profile to pick any flag, England, Scotland, Wales and Northern Ireland included, or No flag. Bots fly a football nation.

Profiles

Open yours from your name on the play menu, the Profile button, Tab in town or the pause menu. Open anyone else's from the leaderboard, the chat or your friends list.

  • Your token, in your kit
  • Your flag
  • Rank, Elo and place
  • Your class and its stars
  • Your record
  • Titles and a trophy cabinet
11 of 12Next: Chat

Chat

Talk on the menu and on the pitch

Text chat on the play menu, in town and in matches, plus quick chat for when your hands are busy. There's no voice chat.

Global

Everyone on the play menu. Each line has the player's region in a pill (Europe, for everyone today), then their name in the colour of their rank.

Party

Your party, wherever they are. It reaches you in town and in matches too: reply with /p.

How it works

Enter opens the chat and Tab switches tabs; click a name to open that player's profile. Lines are up to 140 characters. In town and in matches, Enter opens the game chat.

Moderators can mute players.

Quick chat

In town or a match, press 1 to 4 for a group, then 1 to 4 for a line. It shows in the chat and as a bubble over your player, like Nice shot! Three in a row, then one every 2 seconds.

1 Info

  1. 1 I got it!
  2. 2 Pass it!
  3. 3 Take the shot!
  4. 4 Defending...

2 Praise

  1. 1 Nice shot!
  2. 2 Great pass!
  3. 3 What a save!
  4. 4 Thanks!

3 React

  1. 1 Wow!
  2. 2 Close one!
  3. 3 Calculated.
  4. 4 Noooo!

4 Chat

  1. 1 Good game!
  2. 2 Well played.
  3. 3 Sorry!
  4. 4 Oops!

All the keys are on How to play.

Free to play

See you on the pitch

Karoball is free. Download it for Windows, make an account in the game and you're in a match in a minute.

Version 0.1.42, updated 1 Nov 2026 · 245 members on Discord